
Were here to make speedrunning better with an open source, community driven site that anyone can use.We hope you like itRoboCop (2001). This is racetime.gg, a modern, sleek and user-friendly system that lets anyone and everyone race video games online. Smitdogg (ID 03955)Introduction. - Original PCB running through an RGB board and into my PC. Money Puzzle Exchanger / Money Idol Exchanger 1997 Face Mutation Nation (NGM-014)(NGH-014) 1992 SNK NAM-1975 (NGM-001)(NGH-001) 1990 SNK Neo 2500 Demo Demo 2004 blastargmx.net Neo Black Tiger Demo Demo, Homebrew 2020 OzzyOuzo Neo Bomberman 1997 Hudson Neo CastleVania Demo Homebrew. Daisugorokutaikai (MOM-001)(MOH-001) 1990 Monolith Corp.
Added second MSM5205 + two 74LS157 and fixed communications. The GBC version was released later that year.- 0.181: Sound improvements for clone Automat (bootleg of Robocop): Reduced YM2203 speed to match music pitch on reference video. The GBA version featured identical gameplay to the 1988 RoboCop game. By 2001, Titus had begun development of a RoboCop game for the Game Boy Color (GBC) and Game Boy Advance (GBA), with an expected release in the fourth quarter of 2001.
Robocop 2003 Demo For Free Published In
Starting to hook the clone Automat back up. - 0.146u1: Unmap the devices for clone Automat (bootleg of Robocop) from DEC0 and give it its own state, making it easier to work with. If you haven't played RoboCop or want to try this action video game, download it now for free Published in 2003 by Titus Interactive, S.A., RoboCop (aka ) is still a popular crime title amongst retrogamers, with a whopping 4.6/5 rating.- 0.146u2: Added basic support for the bootleg sprites used by clone Automat (bootleg of Robocop). Added PCB locations to ROM names.
Robocop 2003 Demo Driver Now Is
Do - This week we have a Robocop bezel, thanks to the BYOAC/CAG artwork.- 21st April 2006: Roberto Fresca - Fixed 'Difficulty' dipswitches in Robocop and clones.- 0.53: Added Robocop (World revision 4) and clone (Japan). The only game left needed in the DEC0 driver now is Birdie Try.- 0.136u2: Changed HuC6280 CPU3 clock speed to 1342329 Hz and OKI6295 to 1MHz.- 0.133u1: Renamed (robocpu0) to (robocopu0).- 0.131u3: IronGiant added newly-dumped PROMs ($0, 400) to Robocop.- 0.129u5: Andrew Welburn, Phil Bennett and David Haywood added clone Automat (bootleg of Robocop).- 10th June 2007: Mr. It looks like we'll also get corrected rom labels out of it and the US Revision 0 in MAME I think is actually Revision 3.- 20th July 2010: Smitdogg - We ordered a Robocop for decapping. The MCU is still good on it so we're going to decap that one and resell my perfectly working boards for recycle funds.- 22nd July 2010: Smitdogg - Two Robocop PCBs arrived already.
Games which use the dynamic palette system and no longer need 16-bit modes. Many games are affected, e.g. Renamed (robocopp) to (robocopb).- 0.34b3: Dani Portillo added high score saving to Robocop.- 0.34b2: JC Alexander fixed ending in Robocop.- 0.33b5: Nicola Salmoria fixed bug in ADPCM sample playback. Changed 'Robocop (bootleg)' to clone 'Robocop (World bootleg)'. Added HuC6280 (1342325 Hz) CPU3. Renamed (robocop) to (robocopw).- 26th July 2001: Bryan McPhail cracked the protection in all the original Robocop ROM sets.- 23rd July 2001: Bryan McPhail added another Robocop clone ROM.- 2nd October 1999: Bryan McPhail fixed robocopb from crashing.- 0.36b5: Added Robocop (World revision 3) and clones (US revision 0) and (US revision 1).
Officer Murphy was a victim. Cop killers are running loose. - 0.33b1: Nicola Salmoria added fade-in/fade-out in Robocop.- 0.31: Bryan McPhail added 'Robocop (bootleg)' (Data East 1988).- 19th March 1998: Dumped Robocop (World bootleg).- In the year 1990, old Detroit has been overtaken by crime.

- 0.133u1: Renamed (robocp2u) to (robocop2u) and (robocp2j) to (robocop2j).- 0.122u3: Brian Troha and Bryan McPhail added 3rd dipswitches bank (robocop2_0106u3gra). Put Robocop 2 through the generic protection implementation. Renamed (robocop2u) to (robocop2ua).- 0.149u1: Begin creation of modern DECO 146 device with info from Charles MacDonald (machine\deco146.c). And The Dumping Union added clone Robocop 2 (US v0.10).
He may be able to fix this in the coming weeks hopefully. He found that some backgrounds in the shots taken are wrong & were not apparent before. Renamed (robocop2) to (robocp2u).- 18th July 2001: Bryan McPhail added World and Japan ROM sets for Robocop 2.- 0.37b12: Bryan McPhail added 'Robocop 2 (US)' (Data East 1991).- 11th February 2001: Bryan McPhail sent in a bugfix to Taito F3 sound banking which fixes the music and sound in a lot of games, and he sent in the Robocop 2 driver, although it has some graphics glitches.- 7th September 2000: WTC - Bryan has been busy this week, but got me some screenshots today. Removed 3rd coin slot.- 24th January 2003: Bryan McPhail adding support for raster effects used in Edward Randy and Robocop 2 road levels and abstracted the Data East video chips emulation.- 11th March 2002: Bryan McPhail fixed a bug in the Robocop 2 driver which caused crashes.- 3rd February 2002: Bryan McPhail also sent in a fix for Robocop 2, which now has support for the 8bpp tilemap mode as used in the attract mode.- 0.53: Bryan McPhail added Robocop 2 (World) and clone (Japan). Fixed gfx1/2/3 rom loading. The game is not specifically needed, but I will dump and document it anyway.- 0.97u2: Changed description to 'Robocop 2 (Euro/Asia v0.10)' and clones (US) to 'Robocop 2 (US v0.05)' and (Japan) to 'Robocop 2 (Japan v0.11)'.- 0.66: Bryan McPhail fixed 2nd bonus stage when the road turns left or right.- 17th February 2003: Bryan McPhail fixed raster effects in the second Robocop 2 road level.- 0.64: Bryan McPhail fixed sprites and tilemaps are off center in Robocop 2, when flipscreen is set.
He said that the hardware uses a special trick to display them that no other Deco game uses & he still needs to figure this out.- 30th August 2000: WTC - Bryan confirmed that Mah-00 is correct & said that the driver should be done by possibly early next week.- 29th August 2000: WTC - The dumper redumped Mah-00 & had thought he finally got a good read.- 27th August 2000: WTC - Bryan suggested that the pins of Mah-00 may be dirty.- 22nd August 2000: WTC - Mah-00 redumped & got stuck once again, Mah-07 redumped & tested good.- 16th August 2000: WTC - Bryan McPhail tested the dump for Robo Cop 2 and found Mah-07 to be corrupted and a stuck bit in Mah-00, he tested the game & found background graphics problems most likely due to the stuck bit, but the game is at least running (took screen shots). He says that the high quality graphics in the intro (like the 3rd screenshot, attract mode) still have to be done.
